How do I import glTF files?
See below for information on supported file types and limitations when importing 3D files in glTF format.
The import of 3D files in glTF format has been supported since Clip Studio Paint ver. 1.12.7.
Update to the latest version here.
What types of files can be imported?
The following three types of files can be imported:
・Binary glTF (.glb)
・Separated glTF (.gltf)
Note: Separated glTFs cannot be imported on the Android version.
How is it rendered?
It is rendered with the following constraints:
Note: PBR is not supported.
・The base color is assigned to the diffuse color.
・Metallics are not applied.
・Roughness is read as shininess.
・Textures other than the base color are not applied.
・Texture sampler is not applied. The filter is GL_LINEAR and the wrapping is GL_REPEAT.
Can you tell me about primitives?
The following restrictions apply to primitives available in a glTF file.
・Only triangle polygon meshes are supported. Point and line meshes are not supported.
・Vertex attributes such as vertex color and tangent vectors are not supported.
・The morph function is not supported.
・For the skin mesh function, only one bone tree (skeleton) can be handled. For glTF files with multiple bone trees, only the first one is used when loading and the rest are not applied.
Are cameras, lights, and animations applied?
They are not.
Does it support Extension?
It does not.